Leatherworkers can create armor kits which are alternatives to Enchanting. Players must choose
whether they want armor kits or enchantments on
items to which both can be applied, such as chest pieces. Armor
kits are permanent. You can place an enchantment over an armor kit or place a more powerful armor kit over
a weaker one. Armor kits can only be applied to boots, chest pieces, gloves, and pants.
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The main staple for leatherworkers is obviously leather as well as hides. These are found by skinning animals. You
will likely not get enough leather and hides on your own so you are encouraged to buy leather and hides as well as
have your friends collect them for you. Recipes also require various other ingredients such as dyes and thread purchased
from a Profession merchant. You might also need rare gems which are found from monster drops, treasure chests, mining,
fishing, and Rogue pick pocketing.
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Leatherworkers do not require any special equipment to create their items such as blacksmiths require anvils.
Leatherworkers can create wherever they want as long as they have the proper required ingredients.
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Leather patches' effects do not stack. They will overwrite each other when applied. You can only have one patch on an item
at a time.
Enchants/Imbues and armor patches do not stack. They will overwrite each other.
At high levels, players have the ability to specialize as a Dragonscale Leatherworker, Elemental Leatherworker, or Tribal Leatherworker. These
specialists can create very powerful and valuable items.
There is a recipe at leatherworking trainers that allows Thick Leather to be turned into Rugged Leather.
Leatherworkers can make throwing balls (as a toy).
There is Silithid armor that can be made by leatherworkers. The recipes require Cenarion Circle faction to learn.
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