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Featured News

PvP Honor System and Rewards - Sun on 3/9/05

This is our final in-depth look at the upcoming player-versus-player systems planned for World of Warcraft, and it deals with the new Honor System and Rewards. When these systems are deployed, there will be many more incentives for players to fight each other than just the thrill of the kill.

Click here to read more.

Dire Maul Preview - Helcon on 3/7/05

Cautiously I crept through the verdant growth of Feralas, edging ever closer to the towering walls I could make out through the trees. I remained hidden, careful to keep the horns of my feline shape from tangling in the undergrowth. There, dusky skin stark against the lush green of the wood, stood the Gordok ogres. . .

Dire Maul is a new high-level dungeon encounter featured in World of Warcraft's next content patch! Click here to see the preview.

Archived Featured News

Battlegrounds Preview Part II - Sun on 1/18/05

A few weeks ago, we gave you a hint of what a Battlegrounds experience would be like, and also introduced you to some new concepts for player-versus-player combat, such as a slightly tweaked death system and capture-able graveyards. Now let's explore in greater detail how the battle for Alterac Valley can truly be won.

Click here to read more about the upcoming PvP Battlegrounds

PvP Battlegrounds Preview - Part 1 - Indoflaven on 12/21/04

One of the core tenets of the Warcraft universe is the raging conflict between the Horde and the Alliance. Old hatreds die hard, as they say, and the hate shared between these two ancient foes is deep and primal. That's why the player-versus-player gameplay has always been a staple of the design for World of Warcraft; the war between the Horde and the Alliance simply isn't over. It might not look this way now, because our full player-versus-player system isn't in the game yet, but the introduction of Battlegrounds, and the full PvP reward system, will change that perception. We've been testing Battlegrounds and our reward system for weeks internally now, and we're ready to bring you a full-blown, multi-part preview of what we have in store for you in the months ahead. Click here to read more about the upcoming PvP Battlegrounds.

New Raid Groups Designer Diary - Tyren on 10/07/04

Learn how raid groups were conceived and how they will be implemented in this special World of Warcraft designer diary.

Player-versus-Player Gameplay News - Indoflaven on 09/17/04

Many of you have been eagerly awaiting news of the player-versus-player gameplay in World of Warcraft. We have maintained from the beginning that the current rules as they stand are temporary and that the real PvP system has yet to be added. Beginning with this upcoming patch, we will be introducing some elements of our final PvP system, and we will continue to flesh it out in successive patches after this one. But we also wanted to relate to you our philosophy behind our PvP system, reveal some concept art for our battlegrounds, and give you a sneak peek of where we are ultimately heading with World of Warcraft's PvP gameplay. Check it out here.
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